The Team

Hello!
We're the team responsible for this project, consisting of six Computer Science/Interactive Media Technology students partaking in the Advance Graphics and Interaction (AGI) course at KTH Royal Institute of Technology in Stockholm, Sweden.
This project has been quite large and ambitious, so naturally we had to divide the workload amongst ourselves, to make it work within the given time frame. We've mostly played to our initial skills and interests, but also explored new areas of development, resulting in both deepening and broadening learning experiences for all of us.
We chose to make an interactive VR simulator, because we felt that doing activities that are normally quite unavailable to people in the physical world available in the virtual world was a good and valueable experience. With the focus of reaching children as target groups, we thought that circuitry learning is something that is very expensive for schools to provide and comes with a fair risk of harm, so why not remove those obstacles by having unlimited resources and no hazard to childrens' well-being in the virtual world?
We hope you find our project interesting, regardless if you possess a VR device to try it out yourself. Note that making a complete experience was never the intention, due to limited time, but rather to make a proof of concept.
Don't hesitate to reach out to us, if you have questions this website weren't able to answer.

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Oliver Eriksson (oliverorobin@gmail.com)

Asset Designer, Interaction Programmer, Visual Effect Designer

Created environment assets such as workbenches and a container. Created a radio component including interaction with the radio such as changing volume and sound. Created lamp component including post-processing bloom effect for light sources in the scene. Here is my personal portfolio.

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Samuel Westman Granlund (samuelwestmang@gmail.com)

Gameplay Programming

For this project I got to focus on the logic behind the circuits. This included making sure the math is correct and that connections were functioning as expected. I also contributed to scripts adjacent to my work and mostly kept myself working within gameplay programming.

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Anders Steen (anders.steen98@gmail.com)

Graphics Programmer, Graphics Designer, Environment Designer

I created the wires, all the way from the floppy tubes to the connectors to the slots, as well as the spawning and other interaction with and related to the wires. The room scenes that the experience takes place in is also designed and created by me, and the logo for the project as well.

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Filip Berendt (filipberendt11@gmail.com)

Web Master, Sound Engineer, Interaction Programmer

My primary responsibilities has been working on this development blog, handling contact and bookings, as well as designing the project concept. Responsibilities that I have shared with others includes mostly implementation of interaction elements, focusing mainly on sound. In general, I have had a hand in most activities by providing feedback, support, and discussion to my fellow team members.

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Tobias Hansson (tobihanobi@gmail.com)

Game Programmer, Graphics Designer, In-House Tester

Contributed mostly to gameplay-programming/scripting. I am the only user with a VR-Headset at home, so i spent most of my time working on the VR side of the project and helping others with testing.

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Siyana Ivanova (siyana.ivanova13@gmail.com)

3D Artist, Concept Artist

Created some of the smaller, handheld objects found in the environment, such as the battery and some decorative items.